04/09
04/16
04/23
04/30
05/07
05/14
05/21
05/28
06/04
06/11
06/18
06/25
07/02
07/09
07/16
07/23
07/30
08/06
08/13
08/20
08/27
09/03
09/10
09/17
2 Best Ball
1 Gross - 1 Net
2 BB - Birdie Barrage
51-42-33
Hot Ball
COD
Team Stableford Net (8,5,2,0,-1,-3)
1-2-3 Waltz Net
AvB & CvD - 2BB Net
1 Gross & 2 Net PXG Fitting Day
2 Gross Odd / 2 Net Even
OCD
Hot Ball
2 Net Odd / 2 Gross Even
1-2-3 Waltz Net
1 Gross - 2 Net
2 BB - Birdie Barrage
AvB & CvD - 2BB Net
Hot Ball
DCO
52-43-31**
1 Gross & 2 Net **
1 Gross & 1 Net**
Pick 5**
11:30
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
9:00
8:00
2:00
The deadline for Tuesday events is 12:00 Noon!
The deadline for weekend events is the Wednesday prior to the event at 5:00 p.m.
Saturday Events will be Tee Times & Sunday Events will be Shot Gun Starts
Club Championship and Shoot Out Days will be Shot Gun Starts
* Men's Club Will be Providing Lunch
** Event Worth Double Points
04/06
04/13
04/28
05/04
05/19
06/09
06/15
07/07
07/20
07/28
08/03
08/04
08/24
09/07
09/21
Tee Off Luncheon *
Route 55
1 Gross & 2 Net
Individual Stabelford AB/ CD & Match Play Qualifying
53 - 42 - 31
Match Play Round One
1BB / 2BB / 3BB
6 - 6 - 6 Pick Your Partner
Individual Point Quota
1-2-3 Waltz
Club Championship Round One
Club Championship Round Two ** *
1 Best Ball - Pick Your Partner
COD
Individual Net & Gross
Shoot Out
Saturday
Saturday
Sunday
Saturday
Sunday
Sunday
Saturday
Sunday
Saturday
Sunday
Saturday
Sunday
Saturday
Saturday
Saturday
#1
#2
#3
#4
#5
#6
#7
#8
#9
#10
#11
#12
#13
#14
#15
#16
#17
#18
#19
#20
#21
#22
#23
#24
Men’s Club Standard Rules
- If carts are allowed everywhere - the ball will be played down.
- If carts are cart paths only - the ball may be rolled everywhere, one club length, can't move from one grass cut to another.
- If carts are rough and path - the ball may be rolled in your fairway.
- Divot relief in your fairway only, one club length.
- Lift , rake and place in all bunkers.
- Max Score - Net Double Bogey
- A ball on any BARE area within 5 feet of the cart path may be placed on grass no nearer the hole.
- On holes #3, #11 & #18 a ball in the old bunkers can be placed on grass within a score card of the original spot.
- A tee ball that doesn't cover the water on #3 may be dropped next to the red tee with a one stroke penalty. (Not on the tee!)
- Sumps (depressed areas where storm pipes come together) located along #7/#8, #8/#9, #9, #12 and #18 are a free drop.
- Ditch left of #7 is not a sump and shall be played as a hazard area.
- The area left of #15 fairway in the “cutout area” that is all mud shall be played as G.U.R.
- Mud areas in the “humps” along right side of #15 fairway shall be played as G.U.R.
- 15 - A ball that doesn't cover the creek may be dropped near the forward tees with a 1 shot penalty. (Not on the tee!)
- If a ball is to be counted for the game it must be putted out.
- If a hazard stake is placed at the edge of a mow line consider the mow line to be the limit of the hazard. The hazard is not a straight line between hazard stakes.
- It is up to the group to determineIf the bunker is unplayable. If it is determined to be unplayable; you must keep the original spot between you and the flag and go back till you find the nearest point of relief or play from the original spot.
- There are newly painted green waring stakes around greens and tees. These are not slalom stakes. DO NOT DRIVE BETWEEN OR OVER THEM.
- Stay on the cart path around greens and tees. Don’t drive between tee boxes.